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Clothing constructor based on the Rage:MP node system
As part of the New Year's contest, I am sharing one of my developments, it is not finished, but it is unlikely to appear here. I didn't find a suitable topic for this I create here.
The Clothing Designer is a separate program with the help of which, based on the system of nodes, you can +- conveniently create and customize GTA 5 clothes.
The idea is that there is a final node "Clothes" that determines the final clothes, "clothes" are divided into zones (feet/legs/torso/head), and zones are divided into layers.
The layer is the equipment zones that have priority, for example, the "spupni" zone has three layers: "barefoot", "socks", "shoes", the "barefoot" layer has the lowest priority, "socks" are medium,
etc. That is, the player can put on socks and shoes, and the layer system will display the shoes as it has a higher priority, and when the shoes are removed, it will display the socks, while both socks and shoes will be worn at the system level.
It was conceived so that in the future individual clothes could have different abilities, for example, resist from cold or on the contrary, debuff in heat, protection from moisture, etc.
A single gear, depending on the occupied layers, occupies specific equipment slots, so we can create clothes that
occupy certain slots and even entire sets.
There is also a gender of the player, the clothes can be created both separately on M and on W, or at the same time M and F from different customizations, so you can
create one gear that will fit both on M and M and on both at once.
The result of the constructor's work is a build of data from nodes into a json file for use on the server.
P.S. The source of the GCD system itself was taken from open sources, and a constructor was built on its basis


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